Therefore, the current paper proposes the Digital Game Analysis Protocol (DiGAP), a methodological toolkit that, compared to existing methodological frameworks, provides researchers with sufficient flexibility and adaptability in order to cater to a game analysis’ specific focus and needs. This lack of methodological consensus is fueled further by several complexities when analyzing games, such as the active participation that is required on the part of the researchers. However, existing methodological work showcases a divergency of perspectives on game analyses, hindering the development of clear guidelines on how to actually conduct them. The analysis of digital games is a widely used method in the field of game studies and an important instrument to study games and game-related topics.
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